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The Path of a Mercenary

If you are too restless for the path of commerce, you can choose a more dangerous route, the path of a Mercenary. Running a manufacturing business leaves most empires with little resources for defense or attack, thus you can provide these services to other players for a fee. The simplest service you can provide is defense, especially to new players. New players will need a strong protector since they will be virtually defenseless. New players may not have many credits, but they will have lots of raw material. The kind of raw material you will need to build out your powerful mercenary fleet. With a little negotiation, you can probably come to a fair barter agreement.

If you are really looking to get into a scuffle, you can search out a somewhat more aggressive empire. For example, an empire may want to ensure an agreement with a supplier by force. This could involve sending a mercenary to another empire to force the sale of previously agreed upon items or exacting a penalty for reneging on an agreement.

No matter how you play being a Mercenary, you are signing yourself up for war. If you pursue aggressive tactics, you most likely will face bounties from the Galactic Council. These bounties can be avoided if you have a Mutual Defense Alliance with the empire you are working for and they are already at war with the empire they want you to attack. However, the most profitable endeavors will be where an empire wants you to commit naked aggression against another empire. If you do this, make sure you have plenty of firepower. You will need it.

Infrastructure Building | Commerce | Peacemaker | Mercenary | Pirate

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