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Infrastructure Building

Before you can find your path in the galaxy, your empire needs to build infrastructure to support itself. This involves building and staffing improvements that produce food, energy and materials to run your operations.

After putting your farmers in your Raw Farmland, you will soon have new settlers to train. Your first order of business is to maximize production at your planet by putting 2 Miners, 2 Materials Workers and 2 Construction Workers to work in their respective improvements.

While training your initial workforce, you should get your production line going and begin producing Construction Material to build new improvements. This can be done by mining Ore and processing it in the Materials Workshop. Once you have Construction Material, it should be stored in the Construction Area.

You have many improvements to build, but the first should be a Nuclear Generator to produce power for more advanced improvements. A Nuclear Generator requires Refined Uranium to produce power. While building your Nuclear Generator, you need to think about where you will get Refined Uranium. You can choose to mine Uranium and process it into Refined Uranium, but then you won’t be making Construction Material anymore. Thus you need to decide what to focus on. You should produce either Refined Uranium or Construction Material and then find another empire to buy the other item from. You could also choose to switch your production between the two in an attempt to do everything yourself, but this is quite difficult to do.

After building a Nuclear Generator and training a Power Engineer to staff it, you should then build the upgrades for your production improvements. Specifically these are Mining Equipment, Materials Plant, and Construction Yard improvements. While you are building these improvements, you will reach the maximum population that can be supported with Raw Farmland (10 units). When appropriate, you should build Farmland so you can grow your population.

Farmland can support up to 35 units. Be careful not to produce too much food. You don’t want to have settlers with nothing to do. Once you have upgraded your initial improvements you will be ready to choose your path.

Infrastructure Building | Commerce | Peacemaker | Mercenary | Pirate

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