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The Path of Commerce

There are 3 paths of commerce you can follow:

The Path of Commerce - Building a materials business

Deciding on what to sell is not easy. Early on, you should explore and meet your neighboring empires. You should ask them what they need and try to find out what various items sell for. To get started, you can sell any extra raw or finished materials you have left over from your initial build out.

The easiest business to get started is selling raw and finished materials. You are already in a good situation to produce these items. Of course, so is every other empire that is just starting out. If you can find a more advanced player that is focused on more advanced tasks, such as building starships or satellites for sale, you might be able to sell them the raw or finished materials they need. Building a starship takes a lot of resources and they probably can’t get enough to make what they are building.

In general, you want to make partnerships with other players. Establish Trade Alliances to ensure you have regular customers for your wares and if possible, establish a Mutual Defense Alliance with a stronger player. You will most likely need to pay for this protection, but it will be well worth it if a nearby empire tries to expand by force. Your shuttle is the most valuable item you will have for quite a while. Without a Mutual Defense Alliance, your shuttle will be easy prey. If you lose your shuttle, you will be in a world of hurt.

The Path of Commerce - Building a product business

After building up a customer base and a reserve of credits you can start to think about selling high value items such as starships, tanks, satellites, etc… These are finished items or products that don’t need any further processing, but require a lot of materials to build. As you discovered, there is profit in selling raw and finished materials. However, there is even more profit in selling finished items such as starships.

As you did with your raw and finished materials business, you should explore the galaxy and find out what different empires need in the way of starships, tanks, satellites, etc, and what they are willing to pay for them. You may be able to find an empire that is willing to make a commitment to buy a specific type of unit if you build it. This type of situation is what you are looking for. It allows you to make the necessary investment in infrastructure and material knowing that you will be able to sell what you're making. Later on, you can take the risk of building a high value unit that you don't have a buyer lined up for yet.

Finished items are built in Workshop, Factory or Manufacturing Plant improvements. If you decide to make finished items (units), then you should start constructing the Workshop improvement and then upgrade it to a Factory or Manufacturing Plant as soon as you can. You will want to maximize your manufacturing ability as early as possible.

As you build up your manufacturing ability, you can move up to selling bigger and more valuable units. However, as you probably know by now, finding enough raw materials to build what you want to make is a challenge. At this point, you may want to start colonizing other uninhabited planets and use them as a source of raw materials for your main manufacturing operation. If you have good suppliers of raw materials then you might not want to do this since managing another planet or two is time consuming and may distract you from your main business.

However, even if you don't colonize uninhabited planets for raw materials, you will eventually want to expand your manufacturing base. There is only so much that a single planet can produce and eventually you will want to expand further. This will require colonizing other planets.

Planets can be acquired in three ways: claim an uninhabited planet, capture a planet in war or buy a planet from another player. Most likely you will claim an uninhabited planet by landing a ground unit (settler or tank) on the planet. Once this is done, you will need to build up its infrastructure just like you did on your home planet. Remember that any new planets you colonize can be taken from you in war. Only your home planet cannot be taken. So once you start expanding your empire, good defenses are recommended.

The Path of Commerce - Building a service business

If selling materials or products is not to your liking, you may want to try building a service business. A service business does not provide tangible items for sale but instead offers assistance to other empires so they can focus on their core operations. Examples of service businesses in Galactic Pathways are settler training, starship repair and entertainment.

Every empire will need some or all of these services. However, building the infrastructure to provide these services takes a lot of resources and most empires will want to focus on something else. Thus there is an opportunity for some empires to focus on providing services to others.

Once you build your service infrastructure, preferably a 2nd or 3rd level improvement (College or University for example) your main concern will be attracting enough customers to keep credits flowing your way.  You can do this through placing ads in the Galactic Classifieds and establishing a solid reputation.   

One key point to remember is that your improvements only function when you are logged in.  Thus if another empire is using your facilities, you must remain logged in to service them. For example, if an empire drops off a starship to be repaired in your repair improvement, the starship will only be repaired while you are logged in.  This provides you an opportunity to give excellent service. If you are servicing another empire's starship or training their settler, make sure to finish before logging out or at least warn your customer that you may be logging out soon.

One you establish a good reputation, empires from across the galaxy will come to you.

Infrastructure Building | Commerce | Peacemaker | Mercenary | Pirate

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